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Shurikens would work fine for a primary shot, but I was wondering if we could design an attack where you sort of lay out caltrops. When I think of ninjas, what immediately comes to mind for me are shurikens and caltrops. Roger's secondary Shikigami attack, where he detonates bombs, is a unique idea. With Roger Sasuke, on the other hand, we wanted a ninja in the game, so in his case the character came first. We wanted a character who could use the enemy attacks against them. Suda: From the earliest stages, we had a decently firm grasp on who they would be.įor Niigi Gorgeous Blue, we figured out the idea for her attack first, before deciding to make her a playable character. (laughs) -Please gives us the behind-the-scenes scoop on how you created the new characters for SnSII. In any event, when we saw how strong his high tension attack was, we realized we'd turned Kim into an overpowered character. That wouldn't do, so we lowered the damage of the frontal assault, compared with his other angles of attack. At first, you could massacre any boss with that frontal sword attack. So damage changes depending on the angle of the swords.? That's why we lowered the damage a little bit when they're held right in front of him. As with Kim's main Shikigami attack, it's extremely strong when you manage to hit with both swords. We also made many adjustments to the size of the swords, and the damage calculations too. For the final version we made it so that when you move Kim down, the swords fire up, but during the development the swords fired in the same direction you were facing. At first, the swords came out to the left and right of you. Suda: We put a lot of effort into fine-tuning that one. Kim's secondary Shikigami attack with the two swords is also really cool. I admit, when I first saw them, even I thought "these are the same!" But when you see someone carefully arranging the enemies for scoring purposes, the differences in scoring between become apparent. But at high-level score play, the differences become very clear. We didn't want to change her basic attack, which is a homing shot that attaches to the enemy and saws into them.Īt first blush, both Shikigamis have homing attacks so they don't feel very different. The hardest one was Kuga's Shikigami, Sazae-san. Suda: Yeah, it was hard to come up with new Shikigami attacks that would retain the same vibe and mood for the character, while also being meaningfully different in the gameplay department. Was it challenging to come up with ideas for the new Shikigamis? Naoki Suda (L) and Tetsuya Sasaki (R) -SnSII now features two Shikigami attacks for each character.
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